LIKES. inventing stuff; it's brain food, his brain needs something to do. messing with Gretel; siblings do sibling stuff, even siblings that depend on siblings. fighting witches; much more localised now, but used to be very broad. pubs; a town without a decent pub is a town not worth stopping in. random acts of recklessness; he wouldn't be able to admit to it, but adrenaline junkie is a term that fits Hansel. DISLIKES. dark witches; to the point of homicidal rage -literally. candy; don't even ask about this, because there will be sharp pointy things. anyone touching his sister; and not just in the violent way, in most ways. water; the sort you swim in, he just doesn't do well in water. QUIRKS. still wears his witch hunting gear; tends to sleep on the floor by Gretel's bed; left handed; overly protective
SPECIES. Human ABILITIES. As the son of the Grand White Witch, and because his mother cast protection on him as a child, Hansel can't be harmed by dark magic. No spell or curse can touch him. It does also mean he's a little bit magic himself, not that he's ever going to admit that or test it, he refuses. Gretel takes the name as Grand White Witch, he's just her brother.
As a past time, Hansel also invents, lots of little tinkering things; mostly weapons, a few not so weapony things (watch, syringe for his medicine, a somewhat shanty defibrillator). On the whole, he just likes to play about and see what he comes up with. It's not his fault his life is so immersed in killing that almost all his inventions can be used to hunt and kill witches.
He also happens to be exceptionally resilient, might just be pure stubbornness though. He's fallen from trees, through floors, off ledges, been smacked around by numerous witches, dragged through the forest, knocked upside the end, exploded on, barfed on, almost drowned, stabbed, punched, kicked, shot --- he's been hit a lot and yet, alive. It's probably just stubbornness.
Hansel has a requirement for medication, something like insulin, every day at the same time to stop him from going into shock and, essentially, dying. The symptoms come on very suddenly and happen almost instantly. INVENTORY. As he travels, all of Hansel's possessions fit rather nicely on his person; his clothes, a self made shotgun, pistol on his belt, bullets around his waist on another belt, money pouch, short blade in boot, pouch with his medication and syringe in his coat pocket, his watch and a satchel with documentation of witch sightings.
There are a few words that sum up Hansel; impulsive, reckless, scoundrel, stubborn, smartass. Of course there's also loyal, dependable, childish, awkward. He's a multi faceted guy.
First and foremost, Hansel is loyal. To his sister, to their cause, to their fight. His main priority has always been Gretel, even when momentarily sidetracked, his instinct is always to be there, both for her and with her. They'd been through hell and back together, something that's shaped them greatly. Hansel wouldn't call it co-dependent, but they are a little bit. Hansel doesn't know life without his sister, and truthfully, he doubts he'd ever be able to manage it at all.
Almost all of Hansel's social interaction is either with his sister or with the witches they kill. It doesn't make well for the development of social cues. He's just a tad awkward in situations that don't involve killing witches, bitching with Gretel or negotiating price for witch killing. He's terrible at talking to females in general and small talk is not his thing at all. It makes him come across just a little socially inept, but Gretel was always better at people than he was.
Hansel is the brawn of their duo; he's the reckless one jumping on the end of broomsticks and throwing himself off cliffs and head first into battles with witches. It doesn't always work out, but Hansel is the full on sort of guy. All or nothing, everything into it or go home, really. He looks to Gretel for the logic and reason, he's the impulse and action.
That said, he's got a fairly sensible head on his shoulders too. All of his and Gretel's witch hunting weapons are self-made, Hansel being somewhat of a mechanical genius in the field. He's creative and can think on the fly, usually of ways to take out a witch most effectively with nothing but a length of rope, a tree branch and running water, but that's neither here nor there. He's brash and usually mouthy, but in all reality he's got a bit of a reason to be.
Behind the bluster though, Hansel isn't exactly entirely stable. His dependency on Gretel isn't just a sibling thing; Hansel's biggest fear is being left alone, which means losing Gretel. He doesn't like talking about their past, never brings up their parents or what happened and has a deep hatred of all witches. Until recently, he never bothered to differentiate between good and bad. He might know the difference now, but it's still something to work around. Especially since his sister is the Grand White Witch.
As a result of their childhood trauma with the witch, Hansel suffers from a condition that means he needs to take an injection of medicine every day or he'll die. His constructed watch alerts him to these times and a concoction that Gretel helped make is injected into him to keep him breathing. It's a weakness he doesn't like others knowing about and something he only trusts to Gretel.
When he was young, Hansel was force fed candy to fatten him up. As an adult, there's barely a square inch of fat on him.
At 5'10" he's not exactly tall. This is not a bad thing; he's running through forests and woods and all sorts else, being tall and lumbering would be terrible for that. So he's compact, which is good for that, and in more than one way. He's got broad shoulders, well muscled and toned; this witch hunting is both great for the body and terrible on it.
The witch hunting lifestyle tends to lead to more than a few bumps and bruises though, and Hansel being reckless as he is bears more than a few scars from his profession. Despite a few scars and the almost always present bruising, Hansel is still fairly easy on the eyes. Sandy blond hair -usually blood or dirt or sand stained, but it does wash up eventually- and slate grey eyes mean that a few out of place marks don't really hold the attention.
Hansel does tend to cut a fairly decent appearance though; clean shaven, mostly blood free, and fairly well dressed, he can mingle easily with townsfolk. With his leathers working for a sort of armour against most of the injury inflicted by battles, Hansel tends to keep the clothes in good condition. He's rarely without his leather pants, cotton under shirt, leather waist coat, buckled boots and a type of leather, padded duster jacket. His watch doubles as a timer for his medicine and his belt holds an array of bullets, knives, garrotting wire and a bag for money.
You've probably heard the story; brother and sister, left in the forest, follow bread crumbs but end up lost. All very believable. Then it's less believable. House made of candy, witch keeps them captive, fattens them up for eating. Yeah, it's not something to be taken lightly. Sure, it's a good story, kids outsmart the witch, kick her in the fire and escape. But that's all you hear right?
No one mentions what happens next. The kids don't get that 'happily ever after'.
Just as well it happened though, for a bunch of kids just like us. You see, things like that change a person, and my sister and me? Well, let's just say it got interesting.
Before that, everything was normal; little house, normal parents, normal life. Gretel and me, totally normal kids. Until we weren't. After that witch, everything changed; we went from family to orphans in the blink of an eye, didn't even know what happened to our parents for years.
We grew up near where we used to live, mostly getting past what happened. There were marks, of course, not just from bindings. Going from being force fed candy hourly to barely eating anything but bread meant that daily injections were all that kept me from toppling over. Gretel and her brilliant brain went and perfected that later, working out ways to keep me healthy. So, things weren't terrible but before long, we ended up tracking down and killing witches everywhere, revenge, duty, whatever you want to call it. Someone had to do it, why not us? We had a solid record and for some reason, they witches couldn't cast on us. Evened the odds up a little more. We got good, we got real good at it. Gretel, she's the brains, planning and strategy, that's her thing. Me? Well, you know what goes with brains. We make our own weapons, we make our own rules, we kill witches and bring back stolen kids. For a price, of course. It's one thing to rid the world of witches, but we've gotta make some money somewhere too.
Which was how we ended up back in Augsburg.
When you get to be a world famous witch hunter, so much so that people put it in front of your name, well, when shit gets big, you're who they call. So we were hired by the mayor of Augsburg when almost a dozen kids went missing. Of course not everyone was thrilled at that, the Sheriff for one thing after accusing some random woman of witch craft and being told he was an idiot. Course, Gretel's great at negotiations.
Even the local witch -and you better believe that everywhere has a local witch- hadn't had a hand in the abductions, but it wasn't hard to lure a witch out, get her for questioning. Of course that's when everything went to shit. Figuring out what the witches were planning, their ritual or whatever, that didn't last long enough to stop them. Witches put plans in motion very quickly, and very brutally. To the point of blowing the hell out of a town to get what they want.
Not that we let that stop us. Chasing witches is the job, even when it takes you sixty feet into the air on the end of a broom just to get a kid back.
Let me tell you, falling off a broom over a forest? Hurts like hell. Not half as much as falling out a tree in front of a pretty girl or whatever, but still sore. Even worse when Gretel gets knocked about because I'm not there. Ogres have to be the second best back up though.
Whatever happened to Gretel between Augsburg being blown up and us finding our way home, she's never mentioned, but it couldn't have been pretty. On top of finding out our mother was a witch, right on the back of being approached by a Grand Dark Witch, well, that was a shock for sure.
It was the first time we heard about what really happened that night; the orchestration of our parents deaths for Gretel's heart. Also explained why the spells never had effect on us. But the new blood moon meant that bitch was back, and after Gretel's heart again.
She got too damn close.
Trusting what you'd always considered as the enemy, using magic on magic, well that wasn't my first choice in things, but no way was I taking chances with Gretel's life on the line. With Mina and Ben running back up, it was a step by step to get to Gretel in time and stop Muriel. Of course, walking into a gathering of 80 witches when you're world renowned for killing witches, that's not the party favour that you wanna be.
Taken them all out, having magic work for us instead of against? Well, that was pretty awesome, even if those gruesome bitches put up one hell of a fight. Save the kids, kill the witches, get through the night. No more blood moon, no more eternity with witches immune to fire.
Be nice if that was the end of it. But you don't get off with pissing off a Grand Dark Witch without some bullshit. Cost Mina her life, bitch stabbed her after she tried to use good magic, saved my damn life with it.
Being back in that house, killing another witch in there? Poetic I'd say. If it wasn't a knock down, really painful fucking fight that was. Team work thought, Gretel and me, we've always been good at that, ever since the first kill. Taking that bitches head off was the most satisfying kill to date.
Got the town their kids back, got paid too, of course we ended up with tag alongs; but Ben's coming along and Edward, well, Gretel seems to know how to handle him.
We're a little more focused on who we take out now; dark witches know the score, they know what we're capable of, what lengths we'll go to. Rightly too, we're not gonna stop until they're all gone.
STRENGTHS. quick thinking, mechanical genius, ingenuity, witch killing of most sorts -he's very diverse with weapons. WEAKNESSES. Gretel, medical condition, social situations requiring interaction. SKILLS. weaponary invention, general inventing, traps, tracking, most forms of murder. HOBBIES. building things, hunting.
intuitive and spontaneous, preferring to take a much more "hands-on" approach to life. Not one to care or worry about the little details, it's the "big picture" in life that matters most. Prefer to rely on gut instinct rather than logic. Potential moments of scattered-brains or mild disorganisation.
Left-handedness has been seen as many things: a nasty habit, a mark of the devil, a sign of neurosis, rebellion, criminality, and homosexuality. Due to links to witchcraft and satanic imagery related to left-handedness, Hansel taught himself to use his right hand comfortably. Less than 1% of the world’s population can be considered truly ambidextrous.
May be unpredictable, but behaviour is not totally random - are not as likely to jump off a bridge as to cross it. However, they do act on momentary whims, and are known to be unreliable. They are individualists first and last. They value their own liberty but do not strive to protect the freedom of others.
Introverted individuals prefer solitary activities, think before speaking and get exhausted by social interaction.
Observervant individuals are down-to-earth, absorbed in practical matters, rely on their sense and focus on what has happened.
Thinking individuals are tough, follow their minds and focus on objectivity and rationality.
Prospecting individuals are relaxed about their work, very good at improvising, prefer keeping their options open and seek freedom.
01. Tends to sleep on the floor by his sisters bed. 02. Is left-handed, trained himself to be ambidexterous. 03. Enjoys creative thinking; drawing plans and inventions relaxes him. 04. Highly anti-social, not massively socially adept. Lacks tact. 05. Really dislikes sweet things, doesn't eat any kind of candy. 06. Not overly fond of water, partly thanks to a witch with an affinity for drowning people. 07. Thing 08. Thing 09. Thing 10. Thing